 Air C_A_P
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 AUTHOR:  joshcomm1 (Jon C. Randall)
 E-MAIL:  joshcomm@earthlink.net
 ICQ:     81658469
 MAP NAME: Air C_A_P
 PRI MAP TYPE: Epic
 SEC MAP TYPE: Metal
 SIZE OF MAP: 2.17mb unzipped, 2.19mb zipped, 16mb, 40 x 40
 MAX NO. PLAYERS: 10
 TESTED: Yes
 TOOLS USED: Annihilator 1.5, HPI View, HPI Pack, AIProfiler2.5a, Small AI Designer v1.0.0, Paint Plus Pro 7.0, Notepad.
 REQUIRED FILES: TA:CC
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 "Are your comrades giving you Air C_A_P, or are your enemies up there?"

 MAP TOPOGRAPHY:
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     This battlemap has a strong variable wind, excellent metal values, and some thermal vents for war.  It is for AIR OPS ONLY!!!  Used in both Multiplayer/Skirmish mode.
  
 COMBINATION TILE SETS USED:
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     All metal tiles and features on this battlemap.

 ADDITIONAL INFORMATION:
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     Air C_A_P is a military term (Combat Air Patrol) for air coverage over your troops, units, or base.  It is a good feeling to know that your comrades are up there protecting you.  But guess what?  Your enemies are up there as well, and they intend to take you out.  Better stay alert, have a good defensive base built, and be constantly on the move.

 There is only one way in, and one way out for each start position.  If you decide to use ground units anyways, in spite of the warnings, GOOD LUCK.  : )  Do Note: VERY meticulous use of the "Void Tool" has been applied to all ramparts.  You can build upon the walls, ramparts, and buildings, and nothing will be out of line or over the edge.

 "Air C_A_P" has 4 levels of play (Easy, Medium, Hard, Network 1), each with their own AI and Start Positions.  Do have your initial settings for computer/human metal and energy set for 1000 only on all levels (both Skirmish Mode and Online)! (EASY=AirBattle, MEDIUM=Air C_A_P, HARD & NETWORK=Air C_A_P II)
 
 Though this is an "Epic" sized map (40 x 40), it only uses 2.17mb for size, and can operate off of 16mb ram (though I do recommend going 32mb ram on up).

 Start Positions are as follows:		1  8   3
                                                6  9   5
                                                  10
                                                4  7  2
                                        
 I do recommend, that if you play in Skirmish Mode, that you start with with all 10 players to get the full enhancement of the AI on the Hard setting, true sight, unmapped, non-nuclear.  If you are real gutsy, ally all nine of the computer ai's against you.  (heh heh)  I did design this also to be played in Multiplayer/Online with up to 10 players for one fantastic bloodbath of an air battle.

 I further recommend using WinZip to extract this "Air C_A_P.zip" file (and remember where you extracted it to): saving the "Air C_A_P.jpg" for viewing, "Air C_A_P ReadMe.txt" to read, and this unique battlemap "Air C_A_P.ufo" to be placed directly in your C:\Cavedog\Totala directory.

 I have included TWO AI's with this battlemap.  These AI's works very well with this map for Skirmish Mode, and may surprise you as to how sophisticated they are.  I recommend your creating a file called AI in your C:\Cavedog\Totala directory, then installing the "Air Cap.txt" AI file, and the "Air Cap II.txt" AI file into this newly created AI file in totala.  Both AI's are non-cheating, aggressive, and for Cavedog units only.

 You must have, in your C:\Cavedog\Totala directory, either The Core Contingency or Battle Tactics expansion packs installed in order to use this map.

 ============
 joshcomm1

 (TAMEC Team Manager - Map Reviewer)
 www.tamec.org
 
 (Staff -Map & AI Designer - AfterMath Design)
 www.unituniverse.com/aftermathdesign

 (Staff - Map & AI Designer - TA_Power)
 http://www.cenobite.force9.co.uk/ta-power/

 (Co Webmaster, Map & AI Designer - Complete Annihilation)
 http://tauniverse.com/CA/

 (Webmaster - Joshua Communications)
 http://www.joshcomm.com

 CONTACT INFORMATION:
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 For TAMEC: joshcomm1@tamec.net 
 All otheres: Jon C. Randall - joshcomm@earthlink.net
 http://www.joshcomm.com 
